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Toy Story Lab Week Gauntlet
Toy Story Lab Week Gauntlet
Lab Week browser shooter built for quick static deployment, local score runs, and a bright arcade-cabinet feel.
Lab Week arcade
Toy Story Lab Week Gauntlet
Lab Week browser shooter built for quick static deployment, local score runs, and a bright arcade-cabinet feel.
Built to launch cleanly from the site as a real browser release, not just a project folder.
Problem
Event games usually die as soon as the event ends because they depend on local setups, fragile hosting assumptions, or one-off build folders nobody wants to touch again.
Why it matters
This one is packaged as a real static release. It opens from a normal site, keeps local score persistence, and works like a shareable browser cabinet instead of a disposable internal build.
System description
The game is a single-page browser shooter with Buzz and Woody player modes, wave encounters, weapon switching, score tracking, pointer-lock controls, and a production `dist` bundle prepared for static hosting.
Operating context
The source project already builds into a self-contained `dist` directory with assets, vendor runtime, and publish headers. The dossier stays focused on that shipping surface: a browser shooter that can move from local Lab Week build to live site without needing a backend.
Tools / methods
Constraints
- Needs to stay fully playable as a static site with no login and no server dependency.
- Pointer-lock and first-person controls have to stay readable for browser players.
- Large bundled assets have to remain organized enough to publish directly from `dist`.
Workspace source
Single-page local browser mini FPS for Lab Week. The game is built to open directly from disk with no server and no login.
Source / lab-week-toy-story-gauntlet/dist/index.html
Workspace / lab-week-toy-story-gauntlet
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